Category Archives: Patterns

DispatchGroup vs. OperationQueue in Swift

You probably found yourself in a situation where you had to do a bunch of asynchronous tasks and you just wanted to get notified when all of them finish. There are two easy ways of doing this: DispatchGroup and OperationQueue. We’ll cover them both in this post. The Story We’ll… Read more »

Understanding Operation and OperationQueue in Swift

There are more ways than one to do concurrent operations on iOS. In this article, we’ll cover how to use Operations and OperationQueue to execute concurrent operations. There’s a lot to be said (and written) about concurrency on iOS and I don’t really want to bore you to death by… Read more »

Unit Tests with Dependency Injection

A few weeks back I wrote an article on dependency injection and how to use it. Here I’ll cover how to use dependency injection in your unit tests. Dependency Injection I won’t talk a lot about dependency injection in this article, there’s a whole article on the subject, and I… Read more »

Design Patterns in Swift: Singleton

Everyone has heard of singletons. It’s probably the simplest design pattern there is, yet, there are a few catches when implementing it. In this post, I’ll go over the singleton design pattern and the little gotchas that might end up in a crash or an inconsistent state of the app. Singleton… Read more »

Using Dependency Injection

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In this post, we’ll cover one very useful technique called dependency injection and we’ll look at some examples on to use it in your iOS project. What is it? Dependency Injection is a technique where you would inject dependencies into an object. Let’s say you’re building an app that will display… Read more »