Category Archives: Tutorials

Measuring Performance with os_signpost

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This year the logging framework got a bit of an update. The most notable is definitely the ability to add signposts throughout your code with the new os_signpost functions. Signposts are a great tool to measure the performance of your code and in this article we’ll set up signposts and… Read more »

Using AVSpeechSynthesizer

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AVSpeechSynthesizer is a part of the AVFoundation framework that’s used to convert text to spoken audio. It’s a great tool for converting text to speech and it works surprisingly well. In this short article we’ll be using AVSpeechSynthesizer on a small demo app. Text to Speech A long, long time ago… Read more »

Using Firebase Cloud Functions

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Some time ago I wrote on using realtime database from firebase and about Firebase Cloud Messaging. In this article we’ll talk about using Firebase Cloud Functions. With Firebase Cloud Functions you get to write your own functions that can execute on firebase servers. In this article we’ll cover three basic scenarios: sending an… Read more »

Automatic Screenshots With fastlane snapshot

There’s a lot of boring tasks that you can automate in your development career. Taking screenshots is definitely one of them. fastlane comes bundled with a nice little tool that makes this very simple. In this article we’ll go over setting up your project to use fastlane snapshot. Before You… Read more »

Simple Code Signing With match

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If you ever worked in a team you know how messy certificates and provisioning profiles can get. Lately Xcode mitigates most of these age-old problems, but there’s one little tool that brings a whole different concept to managing certificates and provisioning profiles. In this article we’ll learn how to manage… Read more »

Keyboard Handling With Interface Builder Objects

Keyboard handling code is something you’ll use and reuse across your project. There’s a very simple way that you can do this using interface builder objects. It’s as simple as dropping an object and connecting two outlets. In this short post we’ll create a class that will handle the keyboard… Read more »

Debugging on iOS With Unified Logging System

Unified logging system in a relatively new logging mechanism that was introduced with iOS 10. It’s blazingly fast and gives you a fine-grained control over your logs. In this article we’ll explore the features of unified logging system and see how you can use it to make your debugging time… Read more »