Category Archives: Swift

Dijkstra’s Algorithm in Swift

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Last week we’ve talked about edge weighted digraphs in swift. This week we’ll talk about a famous algorithm that’s using that data structure. Dijkstra’s algorithm is a simple and well-known algorithm for finding a shortest path between two points on a graph. In this article we’ll implement Dijkstra’s algorithm in… Read more »

Edge-Weighted Digraph in Swift

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You’ve probably heard of graphs in computer science, and you might even be dreading them a bit. After all, graphing algorithms are one of the favourite questions on technical interviews. In this article we’ll implement the edge-weighted digraph in swift. This is an essential structure that we’ll use later on… Read more »

Design Patterns in Swift: Composite Pattern

Composite pattern is a nice little pattern that will help you manage complex hierarchies. It’s commonly used to represent menus and directories/files. In this article we’ll go over the theory and learn on an example how to implement this pattern. We’ll use a slightly more colourful example, just to keep… Read more »

Design Patterns in Swift: Iterator Pattern

Iterator pattern is a perfect choice for you when you need to traverse a collection of objects. It’s fairly simple and it’s so widely used that most collection types implement this pattern in the swift standard library. In this article you’ll learn how to implement the iterator pattern. This will… Read more »

Design Patterns in Swift: Command Pattern

Command pattern is a very simple pattern that allows you to decouple a class that invokes a command from a class that knows how to perform it. This gives you incredible flexibility. In this article we’ll go over the theory of what command pattern is after which we’ll follow-up with… Read more »

Design Patterns in Swift: Chain of Responsibility

Chain of responsibility is a well-known pattern that you probably ran into without realising it. In this article we’ll continue our journey on design patterns in swift and learn more about chain of responsibility pattern. We’ll cover some theory at first and then we’ll implement a cascading cache with an… Read more »

Design Patterns in Swift: State Pattern

If your objects can have multiple states, then you should consider implementing a state pattern. In this article we’ll cover some theory on state pattern, and then we’ll go over an example on how to implement it. Hopefully, by the end of the article, you’ll be familiar with the state… Read more »